Post by Deleted on Apr 6, 2012 1:03:06 GMT -6
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GENERAL-
Name:[/b][/color] Alderic Omri
Profession: Adventurer
Alignment: Neutral Good
PHYSICAL-[/b]
Race: Half-Elf / Wood Elf/Soolari - Depending on approval, of course!
Age: 32
Sex: Male
Height: 5'11
Weight: 162lbs
Hair Color: Blonde
Eye Color: Blue
Voice Description: For quite a long time Alderic made his living with his voice, and it's not without reason. He speaks in a smooth, pleasant barytone, rising slightly in practiced pitch as he sings or orates. Even as an adventurer he is not above telling a story or singing a song for room and board.
Clothing: Alderic has long ago left his old rags and motley behind for slightly more practical fare. He's come to favor a green-and-brown bravo's jacket made of rugged fabrics and leather over other clothing in similarily earthy tones. Along with it he wears a slightly flamboyant, broad-brimmed hat; a matter of both style and necessity as it quite effectively obscures the tips of his ears in public.
Build / Complexion: Slender, Fair
Physical Description:
Tall, wiry and fair-haired, Alderic always stuck out like a sore thumb amongst the swarthy folk of his desert homeland. His father, concern in his voice, would always say that Alderic was all sinew and elbows, and while the old man spent a great portion of his last few years in a deliriously drunken haze he always possessed a great clarity of observation.
Alderic is not a physically imposing man, his height notwithstanding. His shoulders are narrow, and his limbs are the long, thin willow branches of a harpist rather than a warrior's oaken logs. His skin, once tanned copper by the desert sun, has paled with years spent in northern climes. He bears a few scars, most noticeably a long, narrow knife-tip gash down the length of his right forearm. A reminder, he claims, of the dangers of singing war-songs to widows.
Like the rest of him, Alderic's face seems given to narrow, economic shapes. His cheekbones are high and pronounced, his eyes a pale sky blue. The bridge of his nose meets his brow in a smooth, peregrine line. He has a sharp, broad-but-narrow smile, his lips slightly bloodless and largely the same colour as the rest of his face. Alderic's hair, an oddity in his homeland, is straw-straight and straw-blonde, reaching a little beyond his shoulders at its longest and generally wrapped in a loose ponytail to keep it swept out of his face.
MENTAL-
Likes:
Dislikes:
Strengths / Skills:
Weaknesses:
Fears:
Personality Description:
Alderic is a mostly cheerful sort, despite his at times precarious existence. To a passing acquaintance he might appear almost carefree, with a charlatan's good manners and a swing in his gait like a horse put out to stud. He takes only the most grave of affronts to heart; the rest he shrugs off, dismisses with a quip and forgets after the next game of dice or drink of wine. It's a quick way to make friends, and if there's one thing Alderic has never wanted for it's casual companionship.
The reality, as it tends to be, is a little more complex than that. Alderic's half-elven heritage is a secret he has to keep close lest he wants to face constant persecution and spite. It's a weighty thing, concealing who you are, and though Alderic bears it with a grin he is sometimes struck by the loneliness of knowing that the same man who is sharing his drink and listening to his story now may be the first to turn around and stab him between the shoulders were his secret to come out. He knows the story of the elven wars as much as anyone else, though, and he tries as best as he can to bear his peers no ill will.
In his better moods Alderic is quite fond of flirtation and courtship. He knows very well that the vast majority of his little affairs will never find a conclusion - the risk of being found for what he is during any physically intimiate tryst is too great - but he enjoys the chase of it, and he'll take whatever nearness he can find. This penchant has gotten him into trouble before, and will again.
Fortunately, adventure is a thrill in which Alderic can partake largely without risk to his little secrets. He was always fond of stories, and though at first the entire concept of sellswording was at first simply a means to fund his ambitions of regathering the Red Raven Trouple he has since come to enjoy it for what it is. Alderic finds the thrill of battle and exploration stirring, and having a story to tell after in which you personally took part is almost as fine a reward as the coin.
HISTORICAL-[/b]
Place of Birth: A village in the foothills bordering the Setani Desert.
Current Residence: Nomadic.
Known Family:
Chosen Pantheon: The New Religion
Preferred Deity: Alderic pays homage to all the gods in what capacity he can, though his fancy-driven life makes him favor Malar and Rasmartæ.
Past History:
Born under the bright Setani sun to a merchant and his elven lover - a tale too long on its own to tell here in its entirety - Alderic was bereft of his mother before he even knew to call her that. The already delicate elven woman did not survive the strain of birth, and there are some in the village who insist to this day that she dragged some part of her lover's spirit with her to the grave.
Whatever the case may be, it's irrefutably true that Yehfan Omri was not the same man after the death of his elven lover. He took another wife after, but it was a loveless marriage that bore but a single child; a young daughter, Alderic's half-sister Inaya. Yehfan raised his children as best as he was able, but he was an oft aloof father and succumbed to his love of the bottle by the time Alderic was nine years old.
With no real ties left to his home but for his half-sister and being rather unloved by his fellow village folk, Alderic grasped at the chance to leave when a travelling group of performers called the Red Raven Troupe took pity on the young boy skirting around their bootheels at the local tavern. They offered him a place on their caravans in exchange for simpler labors, and Alderic was only too eager to accept their bargain.
After saying farewell to his sister and exchanging perfunctory affections with his stepmother - who had never loved him in any greater capacity, owing largely to his bloodline - Alderic set out with the troupe. Though at first relegated mostly to simple tasks around camp, Alderic soon managed to ingratiate himself enough with the troupe minstrel that the older man agreed to teach him to play the lute.
And so it went. Alderic had inherited some of his mother's elven fairness of voice, and he learned the minstrel's trade with relative ease. He was also taught, in some smaller regard, to act and perform knife tricks; the second being a quality he would develop further later in his life.
For almost two decades of life the troupe was the entirety of Alderic's existence. He ate, slept and traveled with the caravan, putting on shows for nobles and smallfolk alike. During all those years he only trusted the secret of his heritage with his tutor and two others; a young tumbler girl and the troupe leader, the first out of friendship and the other out of a sense of obligation.
It was a good way to live, but it was not to last forever. During cold seasons and inhospitable times for travel the Red Raven Troupe had made a habit of putting on regular shows in a hall in Port Akum. A long winter had settled over the city that year, and it showed no signs of going anywhere. It so happened that decided this season to put on a performance of His Lordship's Leisures, a satirical tale about the particular pastimes of an imperial noble.
It was well received by the peasantry and merchants of the city, but a noble's son in attendance was woefully offended, quite mistakenly thinking the play to be a parody of his own bloodline. The consequences were swift and brutal. Several members of the Red Raven Troupe were arrested and imprisoned for sedition, and their locale was taken away from them. Forced to sell their caravan to pay for the release of their kin, the Red Raven Troupe found themselves penniless, vagrant and with most of their old sponsors vanished like so much morning dew. Eventually the group fell apart.
The disbanding of the troupe left Alderic to make his living as a wandering troubadour, an occupation which never quite suited him as well as life amongst the lively troupe. One day, with empty pockets and sullen mind, he was desperate enough to take on work as an explorer's hire-on. He still had his knives, and to his own surprise as much as anyone else's he managed the work quite well. Several months later he returned from the expedition with coin in hand and new ambition abuzz in his head. He could earn money this way. He could live this way.
And, he resolved, once he had made enough gold the Red Raven Troupe would fly again.
Site History: N/A
**********[/b]
GENERAL-
Name:[/b][/color] Alderic Omri
Profession: Adventurer
Alignment: Neutral Good
PHYSICAL-[/b]
Race: Half-Elf / Wood Elf/Soolari - Depending on approval, of course!
- Wood Elves: The lesser of the two Elf races who roamed the surface of Solabren, the wood Elves lived in the Forest of Eire thousands of years ago and were renowned for their abilities to hunt and survive. While they faired some bit better in the great war than their High Elf cousins at Irosan because of their ability to blend into the wilderness and survive, their numbers are still crumbled from what they once were.
Pro’s/Con’s: The forest undoubtedly played a large role in the Wood Elves ability to survive past the great war. Their knowledge of this land and their ability to utilize it to their advantage is their greatest asset (+5 to Skill, +5 to Cunning, +5 to Will), and amongst these abilities is their unmatched archery and ranged hunting skills (+8 to Ranged Combat, +8 to Extended Accuracy, Archery accessories cost 50% XP). - Soolari: Soolari are known as the friendly people of the desert and are welcoming to all who enter their settlements. They are known for the crafting skills, particularly architecture, stone carving, and textiles, as well as their unique, well crafted, and highly sought after bone bows and cheeses. Soolari people are usually easy to identify because more often than not their bodies are well tanned and riddled with exotic jewelry and tattoo’s. People from all over Solabren seek out Soolari settlements for their tattooing prowess. They generally sport a simple, light garb, because of the temperate conditions of their homeland, the Setani Desert.
Pro’s/Con’s: Naturally born craftsmen, Soolari people are known for their attention to detail in any trade they choose to undertake (+5 to Skill) and their pure bred good nature (+5 to Social). Their education systems are generally better because of their larger, better structured societies as well (+3 to Intelligence). Their greatest downfall is their lack of hardiness in the moist environments outside of the Setani Desert (-3 to Vitality, -2 Endurance), where they are prone to moisture enduced upper respiratory infections. - Half-Elves: Born from the union of elf and man, half-elves are both incredibly uncommon as well as very diverse in nature. Most inherit some of the traits of both their parent races, but as a rule their human blood flows stronger. While most half-elves could pass off as a human in a crowd of the very same it is exceedingly unlikely that they could thus blend in in a gathering of the fey folk. They tend to be slightly thinner than most humans and with marginally more delicate, defined facial features, but the most immediately recognizable mark of their mixed ancestry is the way their ears taper to a point. It is a potentially damning mark in human society, and to avoid confrontation most half-elves go to great lengths to conceal their ears.
Pro's/Con's: What traits a half-elf inherits is a very individual question, but Alderic has been blessed with some of the precise touch and keen senses of his elven mother (+5 Skill, +8 Extended Accuracy) and the extroverted, cheerful nature of his Soolari father (+5 Social). However, the frail constitution of the Soolari people is yet more prominent given his lighter frame (-5 Vitality, -3 Endurance), and his partially human ancestry does very little to shield him from the enmity of his peers in the event that his elven blood be brought to light (Alderic must needs live with the threat of being hunted for being part elf).
Age: 32
Sex: Male
Height: 5'11
Weight: 162lbs
Hair Color: Blonde
Eye Color: Blue
Voice Description: For quite a long time Alderic made his living with his voice, and it's not without reason. He speaks in a smooth, pleasant barytone, rising slightly in practiced pitch as he sings or orates. Even as an adventurer he is not above telling a story or singing a song for room and board.
Clothing: Alderic has long ago left his old rags and motley behind for slightly more practical fare. He's come to favor a green-and-brown bravo's jacket made of rugged fabrics and leather over other clothing in similarily earthy tones. Along with it he wears a slightly flamboyant, broad-brimmed hat; a matter of both style and necessity as it quite effectively obscures the tips of his ears in public.
Build / Complexion: Slender, Fair
Physical Description:
Tall, wiry and fair-haired, Alderic always stuck out like a sore thumb amongst the swarthy folk of his desert homeland. His father, concern in his voice, would always say that Alderic was all sinew and elbows, and while the old man spent a great portion of his last few years in a deliriously drunken haze he always possessed a great clarity of observation.
Alderic is not a physically imposing man, his height notwithstanding. His shoulders are narrow, and his limbs are the long, thin willow branches of a harpist rather than a warrior's oaken logs. His skin, once tanned copper by the desert sun, has paled with years spent in northern climes. He bears a few scars, most noticeably a long, narrow knife-tip gash down the length of his right forearm. A reminder, he claims, of the dangers of singing war-songs to widows.
Like the rest of him, Alderic's face seems given to narrow, economic shapes. His cheekbones are high and pronounced, his eyes a pale sky blue. The bridge of his nose meets his brow in a smooth, peregrine line. He has a sharp, broad-but-narrow smile, his lips slightly bloodless and largely the same colour as the rest of his face. Alderic's hair, an oddity in his homeland, is straw-straight and straw-blonde, reaching a little beyond his shoulders at its longest and generally wrapped in a loose ponytail to keep it swept out of his face.
MENTAL-
Likes:
- Music
- A good story
- Spiced southron wines
- Travel
- Boat rides
- Peaches
- Games of chance
- Elven lore
- Rain
Dislikes:
- Horses
- Promise-breakers
- Heights
- The undead
- Ale
- Northern food
Strengths / Skills:
- Alderic is a musician of some ability. He has a pleasant singing voice, and plays the lute well.
- Coming from a theatre troupe, Alderic was taught by a fellow performer how to juggle and throw knives. It's a skill he's taken with him and kept sharp as an adventurer, for obvious reasons. He's also learned how to use his daggers at close range to some extent, though he prefers to stay away.
- Living as a half-elf has taught Alderic how to fade away when he needs to. He's a clever sneak, and his light step and quick reflexes makes him difficult to spot if he doesn't wish it.
- Alderic has visited many different places and learned the rudiments of a great many languages. He speaks three with near-fluency, and a further four passably well.
Weaknesses:
- Alderic's wandering lifestyle means he has difficulty truly committing to any given task. He tends to choose the path of least resistance, and if he encounters great difficulty he is more likely to relent and try something else than to persevere.
- Slenderly built and not used to strenuous physical labor beyond what's necessary to wander, set up camp and assemble stages, Alderic is not terribly sturdy for an adventurer.
- Alderic is a man of worldly wisdom rather than book learning. If he reads it's more likely to be a tale of some sort; as a bard he has always had a fondness of stories. He knows what he's seen and heard, and he leaves the rest to the priests and scholars.
Fears:
- Alderic never dealt well with heights. He is easily affected by vertigo and prefers to stick well to the ground.
- Containment; imprisonment, being bereft of freedom.
- His heritage becoming common knowledge.
Personality Description:
Alderic is a mostly cheerful sort, despite his at times precarious existence. To a passing acquaintance he might appear almost carefree, with a charlatan's good manners and a swing in his gait like a horse put out to stud. He takes only the most grave of affronts to heart; the rest he shrugs off, dismisses with a quip and forgets after the next game of dice or drink of wine. It's a quick way to make friends, and if there's one thing Alderic has never wanted for it's casual companionship.
The reality, as it tends to be, is a little more complex than that. Alderic's half-elven heritage is a secret he has to keep close lest he wants to face constant persecution and spite. It's a weighty thing, concealing who you are, and though Alderic bears it with a grin he is sometimes struck by the loneliness of knowing that the same man who is sharing his drink and listening to his story now may be the first to turn around and stab him between the shoulders were his secret to come out. He knows the story of the elven wars as much as anyone else, though, and he tries as best as he can to bear his peers no ill will.
In his better moods Alderic is quite fond of flirtation and courtship. He knows very well that the vast majority of his little affairs will never find a conclusion - the risk of being found for what he is during any physically intimiate tryst is too great - but he enjoys the chase of it, and he'll take whatever nearness he can find. This penchant has gotten him into trouble before, and will again.
Fortunately, adventure is a thrill in which Alderic can partake largely without risk to his little secrets. He was always fond of stories, and though at first the entire concept of sellswording was at first simply a means to fund his ambitions of regathering the Red Raven Trouple he has since come to enjoy it for what it is. Alderic finds the thrill of battle and exploration stirring, and having a story to tell after in which you personally took part is almost as fine a reward as the coin.
HISTORICAL-[/b]
Place of Birth: A village in the foothills bordering the Setani Desert.
Current Residence: Nomadic.
Known Family:
- Vaieela Letharain (Mother; died in labor)
- Yehfan Omri (Father; passed away from natural causes)
- Inaya Omri (Half-sister)
- Ves Omri (Stepmother)
Chosen Pantheon: The New Religion
Preferred Deity: Alderic pays homage to all the gods in what capacity he can, though his fancy-driven life makes him favor Malar and Rasmartæ.
Past History:
Born under the bright Setani sun to a merchant and his elven lover - a tale too long on its own to tell here in its entirety - Alderic was bereft of his mother before he even knew to call her that. The already delicate elven woman did not survive the strain of birth, and there are some in the village who insist to this day that she dragged some part of her lover's spirit with her to the grave.
Whatever the case may be, it's irrefutably true that Yehfan Omri was not the same man after the death of his elven lover. He took another wife after, but it was a loveless marriage that bore but a single child; a young daughter, Alderic's half-sister Inaya. Yehfan raised his children as best as he was able, but he was an oft aloof father and succumbed to his love of the bottle by the time Alderic was nine years old.
With no real ties left to his home but for his half-sister and being rather unloved by his fellow village folk, Alderic grasped at the chance to leave when a travelling group of performers called the Red Raven Troupe took pity on the young boy skirting around their bootheels at the local tavern. They offered him a place on their caravans in exchange for simpler labors, and Alderic was only too eager to accept their bargain.
After saying farewell to his sister and exchanging perfunctory affections with his stepmother - who had never loved him in any greater capacity, owing largely to his bloodline - Alderic set out with the troupe. Though at first relegated mostly to simple tasks around camp, Alderic soon managed to ingratiate himself enough with the troupe minstrel that the older man agreed to teach him to play the lute.
And so it went. Alderic had inherited some of his mother's elven fairness of voice, and he learned the minstrel's trade with relative ease. He was also taught, in some smaller regard, to act and perform knife tricks; the second being a quality he would develop further later in his life.
For almost two decades of life the troupe was the entirety of Alderic's existence. He ate, slept and traveled with the caravan, putting on shows for nobles and smallfolk alike. During all those years he only trusted the secret of his heritage with his tutor and two others; a young tumbler girl and the troupe leader, the first out of friendship and the other out of a sense of obligation.
It was a good way to live, but it was not to last forever. During cold seasons and inhospitable times for travel the Red Raven Troupe had made a habit of putting on regular shows in a hall in Port Akum. A long winter had settled over the city that year, and it showed no signs of going anywhere. It so happened that decided this season to put on a performance of His Lordship's Leisures, a satirical tale about the particular pastimes of an imperial noble.
It was well received by the peasantry and merchants of the city, but a noble's son in attendance was woefully offended, quite mistakenly thinking the play to be a parody of his own bloodline. The consequences were swift and brutal. Several members of the Red Raven Troupe were arrested and imprisoned for sedition, and their locale was taken away from them. Forced to sell their caravan to pay for the release of their kin, the Red Raven Troupe found themselves penniless, vagrant and with most of their old sponsors vanished like so much morning dew. Eventually the group fell apart.
The disbanding of the troupe left Alderic to make his living as a wandering troubadour, an occupation which never quite suited him as well as life amongst the lively troupe. One day, with empty pockets and sullen mind, he was desperate enough to take on work as an explorer's hire-on. He still had his knives, and to his own surprise as much as anyone else's he managed the work quite well. Several months later he returned from the expedition with coin in hand and new ambition abuzz in his head. He could earn money this way. He could live this way.
And, he resolved, once he had made enough gold the Red Raven Troupe would fly again.
Site History: N/A
**********[/b]