Post by Deleted on Apr 22, 2012 18:50:11 GMT -6
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GENERAL-
Name:[/b][/color] Lydia Selenne
Profession:
Alignment: True Neutral
PHYSICAL-[/b]
Race: Azrean
Age: 18
Sex: Female
Height: 5’8
Weight: 130 lb.
Hair Color: Brown
Eye Color: Brown
Voice Description: Posh, upbeat.
Clothing:
Build / Complexion: 34M-24-36
Physical Description: Lydia takes pride in her appearance, and sometimes obsesses over maintaining it. Her soft, chestnut-brown hair is worn long, mid-length down the back, making it what may very well be the only physical characteristic she shares with the ideal ‘good-natured farm girl’. She wears flowers in her hair quite often, possibly to make up for the fact that she can’t afford actual jewelry. On an occasion, she will tie it back to work or read, but keeping it back for extended periods of time bothers her.
Described as amber-brown, Lydia’s eyes are what one might call Azrean eyes. They aren’t soft, but have a piercing, hypnotic quality. Lydia is the type of person who would attempt to alter herself magically if she was dissatisfied with her eye color, but her eyes fit her face well and contrast her hair nicely. They are never the first thing to give away what she might be thinking, but she isn’t sly enough to use them to cloud her emotions, either.
Though fair-skinned like most Azreans, Lydia’s complexion is softer than her tribe’s traditional norm. She avoided the textbook Azrean tan on her cream-colored skin by spending most of her time in cities and inns. There is a lone freckle on the front of her left forearm, which she vowed to leave the only permanent mark on her body. Being reasonably young, she has yet to get her first scar, and she considers herself beyond marking her skin with something as trivial as a tattoo.
Her shoulders appear relaxed, but not slouched. Below them, her arms match her slender build, reaching half-way between her hips and her knees, as with most fit human beings. Her upper arms are not visibly muscular, but still appear capable to the eye because of the fresh look of Lydia’s skin. Separated by discreet, flexible elbows, her forearms make a similar impression, despite the fact that they are usually covered. Her wrists appear delicate, and lead to soft hands of a similar stature. Her nails are usually kept short for convenience.
For better or worse, the first thing most onlookers will notice about Lydia is her chest. Beyond abnormally large to begin with, her willowy frame makes her most prominent feature seem even more exaggerated. She appreciates the uniqueness of her figure, but not the weight (as much as she insists to everyone who asks that it doesn’t bother her).
Her trim waist might have given her a build that was suited for stealth, had she not been Azrean. Her rib cage isn’t pronounced beyond the skin, but it shapes her nonetheless. Lydia’s legs are just about proportionate to her height, and appear to be respectably strong. Hard travel and hard work have toned her thighs over the small part of her young life she’s lived. Her knees are unobtrusive, as anyone’s should be in good health, and lead down to firm calves. Her ankles and feet seem appropriate for the rest of her legs, but are rarely left exposed due to the simple necessity of footwear. Her legs lead her into an interesting walk. Her posture is the sort one would expect from Imperian nobility, but her free, whimsical steps have the air of a tribal dance.
Her voice is refined and melodic, but hardly stands out on its own. What makes it stick in people’s heads is her speech. She proves herself to be educated early on in conversations, but unintentionally proves a severe lack of actual wisdom just as quickly. Growing up, she was constantly on the road, so the accent she’s developed is a blend of Imperian, Setani, and her tribe’s native speaking patterns.
Whether people consider Lydia’s clothing garish, appealing, or merely unique, it will have its desired effect. Her signature attire is a green, outlandish ensemble that appears to be made from silk. The top and bottom don’t cover any more than traditional undergarments. A pair of green gloves cover her arms until the elbows, and a pair of green boots reach just past the knees. A small, silver necklace suspends a silver locket between her collar bones.
For the sake of resisting adverse weather, or even just for the sake of blending in, she will sometimes throw on a heavy, brown travel cloak that reaches just past her knees. The hood on top is small enough to cover her head without blowing off in the wind, but it’s worn even less often than the cloak itself.
MENTAL-
Likes:
- Magic
- Charisma/Manners
- Beauty/Art
- Money
- Stories
- Axes
- The Color Green
Dislikes:
- Weakness
- Strict Orders/Rules
- Anything dirty
- Rudeness
Strengths / Skills:
- Etiquette
- Strength
- Magical ability
- Creativity
Weaknesses:
- Shallow
- Whimsical
- Indecisive
- Untrusting
Fears:
- Death
- Large animals (especially dogs)
- Poison
Personality Description: Some are complacent with their lives and see no reason to struggle for change. Others are never satisfied, and aim to fight and change nearly everything around them. On a healthy compromise between these two extremes, there’s Lydia. Her difficult upbringing on the roads and outskirts of Solabren never resonated with her the way cities did, but it defined her. It kept her hungry and ambitious, but not without an appreciation for what she had and for her life in general.
Her ambition drives her to change every facet of her surroundings. It drives her to hoard money. It drives her to thirst for knowledge, and more importantly, power. As she changes her circumstances, her positive outlook keeps her thinking that she’s done a fine job of it. Though satisfied, she stops for satisfaction about as often as a berserker will stop for the end of a battle. Whether her drive stems from the simple envy of the high life or her brutal past is difficult to say, but it does exist.
The same envy, along with her travel experience, shaped her thoughts on etiquette. Politeness and respect are not to be earned, but to be given freely unless they are not returned. Maintaining a silver tongue is a much safer escape method than relying on strength and reflexes, even if it may not always be a viable or desirable way to end a conflict.
Along with etiquette, Lydia also stresses the importance of secrecy and deception. The art of dodging the truth may seem innately dark, but it can be used for benevolent purposes just as easily as the less-wholesome sort. Sometimes, letting people believe there is hope, or pretending never to have heard of a friend with a questionable reputation is just easier. Likewise, she acknowledges the importance of seeing through the deception of others. People will generally believe something they are told in casual conversation- it’s very easy to feign being a noble in the right clothing, and the ‘deadly swordsman’ bluff works laughably often. In Lydia’s humble opinion, those who fall for such cheap tricks are on the fast track to failure.
Her appreciation for the finer things in life developed her taste in the finest of those things- magic. Aside from it being an extraordinarily powerful tool, she just sees something classy about it. Even the darkest magical arts had more power in them than a small mundane work force. The fact that she is easily-amused leads her to listen raptly during most conversations, but any practical discussion of magic will prompt her to take mental notes.
Lydia’s affinity for cities and civilization also comes partially from her obsession on personal appearance. Her fixation be described as typical of a woman her age or typical of an Azrean, but her case is a bit more extreme. She hates being dirty, perhaps more than she hates being injured. She will often go as far as to weigh her hair down a bit by magic if she believes she may ruin it in the wind. She also has a tendency to dress in outlandish clothing, forego practicality for aesthetics, and be somewhat shallow.
With influences that are paradoxical on all but their most complicated levels, Lydia often finds herself conflicted over simple decisions. On the level of conscious thought, she is indecisive, when subconsciously, she is quite the opposite. Lydia’s mind has trouble surmounting its own contradictions, leading the simplest notion to trigger a string of memories; some more disturbing than others. Lydia does not know this about herself- chiefly because it would be such a difficult thing to diagnose.
In her eighteen years, Lydia has been no stranger to loss. The world around her has taken more from her than she has taken from it. Though she struggles to carry herself as a respectable human being, nearly two decades of injustice, blood, and death have de-sensitized Lydia to the darker corners of Solabren. She has no issue turning a blind eye to distress of strangers because strangers have turned a blind eye to hers. She does not see people as innately good- not for the sake of pessimism, but for the sake of cautiousness. An unlikely combination of that jadedness and her zest for life makes her terrified of death.
On a final note, Lydia is a personable young woman with who has been scarred by the past, but never consumed. She asks for no sympathy, only good times and good results. At her best, she can be compassionate, welcoming, and inspiring. At her worst, she can be selfish, deceptive, and immoral. No matter where she is, she always keeps an open mind and never loses sight of what’s important to her.
HISTORICAL-[/b]
Place of Birth: Tsond Mountains, Aesterholm, en route to Cantobur
Current Residence: N/A.
Known Family:
- Mother - Astrid Selenne (Deceased)
- Father - Raphael Selenne (Deceased)
((Leaving the rest to chance; anyone who wishes to make a relative for Lydia is welcome to.))
Chosen Pantheon: N/A.
Preferred Deity: N/A
Past History:
Site History:
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