Post by Deleted on Apr 15, 2012 2:00:45 GMT -6
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STATISTICAL-
Total Experience Points: 252XP
Unused Experience Points: 39XP
Settlements:
Equipment:
[/li][li]Basic Epic Items:[/b]
[/li][li]Advanced Epic Items:
[/li][li]Companions:
Physicality:
Mental Fortitude:
Magical Prowess:
Combatant Fortitude:[/b]
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STATISTICAL-
Total Experience Points: 252XP
Unused Experience Points: 39XP
- Added 2 XP for Random Encounter Additions 5/18/12 (Beast Master)
Settlements:
- -
Equipment:
- Basic Kit:
- Haversack (2XP)
- Equipment for harvesting and mixing small amounts of reagents (2XP spent)
- Shovel (2XP spent)
- Basic med kit (2XP)
- Makeup kit & Hygiene stuff (2XP spent)
- Extra sets of clothes (2XP spent)
- Rations and Waterbags (2XP spent)
- Bedroll (2XP spent)
- Lyre (2XP spent)
- Total: 18 XP spent
- Haversack (2XP)
- Weapons / Armor:
- Set of needles coated with poison 50x (10XP spent)
- Scythe (10XP spent)
- Basic poisons (10XP spent)
- Total: 30 XP spent
[/li][li]Basic Epic Items:[/b]
- [Accessory] Heresy (25XP)
A small necklace normally hidden under her clothes, the hanging pendant contains magma from the Bowels of Solabren. The unholy aura from the trinket envelopes Ligeia and allows her to enter holy sanctuaries, albeit with discomfort. It allows her to conduct her duties as an undertaker. - [Coffin] Rites (25XP)
Made to fit her 14 year old self, this seven-sided coffin is impervious to anything but fire and holy attacks and weighs the same (~5Kg) regardless of what is inside. Ligeia uses it to store all her possessions, and occasionally sleeps in it. - Total: 50 XP spent
[/li][li]Advanced Epic Items:
- -
[/li][li]Companions:
- -
Physicality:
- Vitality: 15XP (0 spent, 15 from Race)
- Strength: 3XP (3 spent)
- Endurance: 10 XP (5 spent, 5 from Race)
- Speed: 7XP (7 spent)
- Agility: 10XP (10 spent)
- Total: 25 XP spent
Mental Fortitude:
- Social: 5XP (15 spent, -10 from Race)
- Skill: 10XP (10 spent)
- Cunning: 8XP (7 spent)
- Slyness: 7XP (7 spent)
- Will: 10XP (10 spent)
- Intelligence: 6XP (6 spent)
- Total: 55 XP spent
Magical Prowess:
- Overall Magical Aptitude: 80 XP (10 XP spent)
- Innate Abilities:
- Thaumaturgy - Improved Healing (10XP spent)
Ligeia has an increased rate of healing compared to others, constantly fueled by her own blood. While this is very useful for dealing with minor wounds, it compounds the heavy serious ones; any large wound would probably result in blood loss, and combined with this ability, she is in danger of passing out from anemia. - Ethereal Resilience (FREE Innate Ability from Race)
Being dead works out for the Judged of Nargel quite well in some regards. Their deceased body makes them nearly impervious to poisons, and physical damage values are reduced by 25%. They are also better suited for extreme environments. - Netherworldly Physicality (FREE Innate Ability from Race)
The Judged are as lithe and agile as any professional athlete wished they could be. Strong beyond the livings wildest comprehension and able to perform feats of strength and skill that leave most living warriors baffled, this is just another way that Nargel has blessed the Judged.
- Thaumaturgy - Improved Healing (10XP spent)
- Magical Abilities:
- Reconstitution (FREE Major Magical Ability from Race)
If their physical form is destroyed, the Judged can return to the Bowels of Solabren to reform their body. Unfortunately, this means they must travel back to where ever they died over a matter of timeā¦if they wish to return to that location, anyway.
- Reconstitution (FREE Major Magical Ability from Race)
Combatant Fortitude:[/b]
- Hand to Hand: 0 XP (0 spent)
- Close-Armed: 5 XP (5 spent)
- Ranged Combat: 8 XP (8 spent)
- Extended Accuracy: 10 XP (10 spent)
- Total: 25 XP Spent
- Fighting Style:
Ligeia is a "distract'em and run away" kind of person. Even if she's ridiculously difficult to kill it's no reason to abuse her own body when there's nothing to gain; Ligeia instead prefers to play a more supportive role; be it darting quickly in and out of range while the opponent is being distracted by someone else, or administering incapacitating toxins . And even then that's not her favourite combat style- to be precise she doesn't relish combat, so she avoids it as much as she can. Even if she needs to eliminate an 'ugly' she won't do it personally, preferring instead to simply watch as the offending creature suffocates under the effects of a deadly neurotoxin.
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