Post by Deleted on Apr 16, 2012 0:21:57 GMT -6
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STATISTICAL-
Total Experience Points: 250
Unused Experience Points: 0
Settlements:
Equipment:
[/li][li]Basic Epic Items:[/b]
[/li][li]Advanced Epic Items:
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Physicality: 63 Exp (46 Actual)
Mental Fortitude: 40 Exp
Magical Prowess: 55 Exp (85 Actual)
Combatant Fortitude:[/b] 40 Exp (32 Actual)
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STATISTICAL-
Total Experience Points: 250
Unused Experience Points: 0
Settlements:
- A Family House in Alirycas - 25 Exp
Equipment:
- Basic Kit: 9 Exp
- Clothing
- Survival Kit (includes fire kit, rations, skins, basic first aid and a length of rope)
- Jewelry
- A small grooming kit (essentials including soap, scissors, khol, comb and brush.)
- Bedding (a sleeping roll of tightly woven fabric with minimal padding, a thin sheet, a fur blanket, and a small, densely stuffed pillow wrapped in a thin leather)
- Cooking/Food Essentials (a wooden bowl for drinking and eating from and a small collection of seasonings. Include a small pot.)
- Saddle and Equipment (all riding equipment is generally very light, includes bridle and reins as well as saddle, saddle bags and a blanket)
- Potion Kit (contains all kinds of potions, mainly health potions or offensive potions, but there are also other kinds of potions in the kit)
- Clothing
- Weapons / Armor:
- Sword
Terron is a master in the way of the sword in Alirycas, and thus he owns a longsword that he has made himself. Forged to exactly the right proportions that would suit an elf like him, he wields it with practiced skill and ease. The sword does not rust, for in his smithing he has inscribed elemental runes along the blade protecting the sword from the actions of humidity and air. Other than that however, the blade possesses no magical properties whatsoever.
[/li][li]Basic Epic Items:[/b]
- Firestarter’s Aura (Minor) - Free
As a Firestarter of the village, Terron bears the Firestarter's mark over his right eye, symbolizing her mastery over the power of fire, heat and lightning. The mark has been imbued with magical properties, gifted to those who have matured enough in power and mind to wield it properly. The mark is in the shape of a phoenix symbolizing the merger of fire and power, for Firestarters are often the more powerful mages in the village of Alirycas.
The Firestarter's Aura allows Terron to call upon some extra power if he needs to, but will not allow him more than twice his initial strength. This mark will also allow him to sense the manipulations of energy and magic, giving Terron some extra reaction time to cast magic. Whilst in use, the Mark of the Firestarter will glow a bright white colour, but because it limits the amount of magic Terron can draw, there is no aura about him whilst he uses his magic.
[/li][li]Advanced Epic Items:
- Earthsinger’s Voice (Major) - Free
The Earthsinger's Voice is bestowed upon all Master Earthsingers in the Village of Alirycas, symbolizing control and skill over the domains of earth, transmutation, or nature. The mark has been imbued with magical properties, gifted to those who have matured enough in power and mind to wield it properly. Placed around his mouth, the mark is in the shape of lines surrounding his lips, and when used, glow a bright yellow.
Terron is an Earthsinger and thus has the Mark of the Earthsinger, also known as the Earthsinger's Voice, engraved on his throat. The Earthsinger's voice allows him to understand the speech of all animals and plants in the world, and allows him to be understood by all kinds of animals. This allows him to communicate with the animals of the area and he can ask them to do his bidding. Terron is also able to use his voice to encourage fertility in the ground, causing plants to grow in barren ground and turning bare rock to fertile soil. With the Earthsinger's Voice Terron can prevent crops from catching disease and illness that can wipe out entire harvests to cause starvation.
[/li][/ul]
- Companions:
- Darkmoon - 10 Exp
Physicality: 63 Exp (46 Actual)
- Vitality: 17 - 7 = 10
- Strength: 14 - 3 = 10
- Endurance: 17 - 7 = 10
- Speed: 8
- Agility: 8
Mental Fortitude: 40 Exp
- Social: 7
- Skill: 6
- Cunning: 5
- Slyness: 4
- Will: 7
- Intelligence: 7
Magical Prowess: 55 Exp (85 Actual)
- Overall Magical Aptitude:
Terron is a powerful mage like his mother Ignisa. However, he has not learned as much magic as he could potentially have because he is also dedicated to the art of the sword. Yet do not mistake his abilities for being raw and untrained. Terron has skill enough in Elementalism to rival the mages of Trandatum, and is in tune with the natural forces of the world, drawing much of his power from the elements around him.
Terron mainly channels his power through his movements, for his is also a warrior and mixes his battle forms with his magic. For every action of magic he has a corresponding move, and without these moves his power is more limited, although he can indeed channel his power through his eyes or through runes. Terron’s ability at runesmithing is great, though often the power of the runes that he carves comes from other mages who have contributed effort to the work. Terron uses runes only when a permanent effect is needed. - Innate Abilities: 10 Exp
- Earth Sense - If he wants to, Terron can use his bare feet to sense the earth around him and anything around him, allowing him to form a mental picture of his surroundings provided he is invoking it and his feet are in direct contact with the earth. When Terron is wary and using this ability, it is almost impossible to surprise him unless one is hovering in the air to attack. This technique also gives him an idea of how best to manipulate the rock around him, and allows him to 'see' in the dark. This ability however, is useless on a boat or up in the air, as he is not surrounded by rock.
- Earth Sense - If he wants to, Terron can use his bare feet to sense the earth around him and anything around him, allowing him to form a mental picture of his surroundings provided he is invoking it and his feet are in direct contact with the earth. When Terron is wary and using this ability, it is almost impossible to surprise him unless one is hovering in the air to attack. This technique also gives him an idea of how best to manipulate the rock around him, and allows him to 'see' in the dark. This ability however, is useless on a boat or up in the air, as he is not surrounded by rock.
- Magical Abilities: 75 Exp
- Elementalism (Major) - 50 Exp
Like all his family save Sana, Terron's most powerful school in the arcane will always be elementalism. Attuned especially to the very earth itself, Terron is often far more in touch with the natural world than his siblings. His power runs deep into the core of the earth and as high as the peaks of the mountains, embodying a strength that is so much a part of his very being.
The Earth is everywhere in abundance. Unless one is at sea or up in the air, it is nearly impossible but to be standing on rock, earth or anything not from the earth itself, giving the Earth elementalist a huge advantage in his home turf. Terron's control over the rock he stands on is near absolute as long as he has the power and strength to command it, especially on Alirycan turf. He can make the earth shake to destablize his enemies or oppenents, and cause localized ripples in the ground as he tugs at the fault lines and cracks buried deep underneath. With grim concentration, he could demolish a house within minutes. Terron is also able to summon large stones and boulders from the ground, and can meld them together to create structures of rock and stone from nothing but the ground beneath him, and they can last for centuries despite the weather.
Terron is also able to wield Fire with strength, although he cannot magically create fire. He can manipulate the flames and heat in his forges to just the right temperature to make his work as easy as possible. He can bend fire to his will, calling it from nearby sources and manipulating it to various ends. He lacks the power of his mother, Ignisa, but nonetheless he is formidable whilst wielding this element. Terron knows how to keep himself immune to heat and fire and is capable of manipulating lava and magma through a combination of earth and fire. With the aid of other poiwerful mages in earth and fire, he can possibly trigger volcanic eruptions in active volcanoes, or on the other hand, calm them.
Terron is also able to manipulate water to a small degree, capable of calling up trickles of water from underground or nearby sources. He can too manipulate ice and steam, though admittedly to a very limited degree. - Transmutation (Minor) - 25 Exp
Terron is able to transmutate iron into steel and graphite into diamond. But he is unable to transmute one thing into something else entirely unrelated.
- Elementalism (Major) - 50 Exp
Combatant Fortitude:[/b] 40 Exp (32 Actual)
- Hand to Hand: 15 - 5 = 10
- Close-Armed: 13 - 3 = 10
- Ranged Combat: 2
- Extended Accuracy: 10
- Fighting Style:
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