Post by Deleted on May 11, 2012 4:14:13 GMT -6
**********[/b]
STATISTICAL-
Total Experience Points: 250 XP
Unused Experience Points: 58 XP
Titles: (10 TOTAL)
Settlements:
Equipment: (10 TOTAL)
[/li][li]Potions, Poisons, Elixirs, and Alchemies:[/b]
[/li][li]Basic Enchanted Items:[/b] (50 TOTAL)
[/li][li]Advanced Enchanted Items:
[/li][li]Superior Enchanted Items:
[/li][li]Ultimate Enchanted Items:
[/li][li]Companions: (25 TOTAL)
Physicality: (33 TOTAL)
Mental Fortitude: (52 TOTAL)
Magical Prowess:
Combatant Fortitude:[/b] (17 TOTAL)
**********[/b]
STATISTICAL-
Total Experience Points: 250 XP
Unused Experience Points: 58 XP
Titles: (10 TOTAL)
- Meinir the Brutal (+10 XP) // One of the few Orgovi to take up arms against "big people", Meinir is infamous for her terrible, devious manner of murder.
Settlements:
Equipment: (10 TOTAL)
- Basic Kit:
- Clothing (+2 XP) // Less is more - Mei wears light leather or woven things and often shows lots of skin. She loves jewelry and owns a small fortune in tiny carved gems and hammered copper and is like a dragon in this manner, hoarding the shinies though she rarely wears them. Includes a cape made from a small bit of rabbit skin (dyed in mottled green and brown with the fur on and a deep hood), a wide, girdle-type belt with gold-studded clasps and a pair of soft-soled leather boots.
- Climbing Gear (+2 XP) // Includes a pair of braces that wrap around the feet with small spikes at the toes to help her grip, a sizable length of braided rope made from numerous of strands of spider's silk, small hooks with worn padded grips and a belt-harness that goes about her waist, thighs and between her legs made of very fine, well-worked leather and looks something like a pair of chaps with dainty little loops and hooks, nearly - the harness is worn over her regular clothing at all times.
- Pioneer's Kit (+2 XP) // An amount of animal fat mixed with finely ground meal made from seeds and nuts, a knife that is roughly the length of her thigh with a guthook, yet another length of spider-silk rope, three hooks with eyelets, a small collection of medicinal herbs, salves and remedies, though only enough to be useful to an Orgovi, a whittling knife
- Warrior's Kit (+2 XP) // Maintenance supplies for her weapons and clothing.
- Boom (+2 XP) // A beautiful leather whip with small tassels at the end that makes a cracking noise when snapped correctly - can capture attention as well as be used to capture distant objects if used correctly.
- Weapons / Armor:
- Her Claws (+10 XP) // A sturdy whip with seven "tassels", each tipped in brutally sharp shards of metal shaped like claws with two edges, capable of leaving superficial gouges and vicious scratches.
[/li][li]Potions, Poisons, Elixirs, and Alchemies:[/b]
[/li][li]Basic Enchanted Items:[/b] (50 TOTAL)
- The Barber (+25 XP) // Meinir's favorite weapon, a vicious halberd that stands nearly nine inches tall with three of that devoted to a long, slender stabby-point. Reinforced and remarkably resilient by charm.
- You and I (+25 XP) // Stolen from some woodswitch or gypsy or something, You and I are a pair of small bone beads carved intricately with two scenes involving a pair of lovers entwined wrapping about, inlaid with jasper and gold on "You" and jade and silver on "I".
Often worn as bangles about her wrists, the beads serve to perform some minor wish granting, having come from some legend or another involving an Orgovi maiden and her Dresari suitor... yadda, yadda, the beads could be worn by either and would match the wearer of "You" to the size of "I"'s holder if worn in some fashion (such as braided into the hair, etc). The Dresari fell in love with his maid's world and decided to stay forever small, however as the story ends they attempted to conceive - typically impossible given the circumstances of the average Dresari being hundreds of thousands of times the size of any Orgovi, they managed to get with child only for the growing squirt to tear the mother apart from the inside out.
The beads, as it turns out, are not used to get laid very often, but instead are jealously guarded by Mei, so jealously, in fact, she's not even certain the tale is true - for all she knows they're a gorgeous set of trinkets that don't make noise when she moves. Limited by desire, one must have some genuine, overpowering lust (for flesh, for blood, for wealth, for adventure) for You to work - equipment does not shrink or grow with the user and new duds and tools must be procured... unless you care to run about nude and weaponless. I necessitates genuine compassion for the user of You with similar limitations identical to that of "You" which means that the match set must be utilized by two invested persons, no ifs, ands or buts.
The beads must be worn in direct contact to the body in some fashion (skin, scales, hair, fur, etc.) and, as they were crafted for lovers, the magic is distance limited, the distance that one's voice carries, to be precise. Once one steps out of range of hearing from their partner, the charm wears off and the wearer of You returns to their original size.
[/li][li]Advanced Enchanted Items:
[/li][li]Superior Enchanted Items:
[/li][li]Ultimate Enchanted Items:
[/li][li]Companions: (25 TOTAL)
- Menka (+25 XP) // Destined to grow to roughly the size of a great heron with a long, maneuverable body and neck and four taloned and scaled feet, Menka exists as Mei's primary companion, often curling about her neck like a scaly scarf. With a long, slender tail and relatively large wings, Menka is sure to become a fantastic flyer as she ages. Menka's face is cut harshly with sharp, jarring edges and angles to the plate-like scales that have already turned black with brilliant yellow eyes rimmed in blue - having a short muzzle, Menka is made to scrape lichens from rocks and deliver powerful, cutting, painful bites.. Already Menka's gold and brown dappled scales have begun to turn pale blue, black and gold at the roots.
Menka appears to be highly intelligent and capable of vomiting a large amount of highly corrosive liquid that can damage both organic and inorganic materials. One of the few nonsentient creatures that can recognize Mei, Menka views the Orgovi as her mother and is highly affectionate, having bonded at her hatching.
Physicality: (33 TOTAL)
- Vitality: 8 (+8 XP) (-10 RACIAL)
- Strength: 4 (+4 XP)
- Endurance: 10 (+5 XP) (+5 RACIAL)
- Speed: 10 (+8 XP) (+2 RACIAL)
- Agility: 10 (+8 XP) (+2 RACIAL)
Mental Fortitude: (52 TOTAL)
- Social: 9 (+4 XP) (+5 RACIAL)
- Skill: 10 (+10 XP)
- Cunning: 10 (+10 XP)
- Slyness: 10 (+10 XP)
- Will: 8 (+8 XP)
- Intelligence: 10 (+10 XP)
Magical Prowess:
- Overall Magical Aptitude: 20 (+20 XP)
- Innate Abilities:
- Flutter (RACIAL) // Meinir is capable of flying and quite quickly at that.
- Frailty (+10 XP) // Meinir is very, very intimidating, regardless of size or perceived frailty. It's not like she earned the title "Meinir the Brutal" by sugaring everyone up.
- Infamous (+10 XP) // Despite being so "scary", as it were, Meinir doesn't exactly come to mind when she's not immediately visible. Out of sight, out of mind, if Meinir can manage to stay hidden it's almost as if she never even existed. As soon as a glimpse of her is caught, however, all parties that spot her are reminded of her presence and the importance of it. Does not degrade from any party's memory of Meinir or her actions when she is present though makes her hard to recall when she is not. (Slyness 9 or higher required to negate)
- Magical Abilities:
- Schools of Magic:
Combatant Fortitude:[/b] (17 TOTAL)
- Hand to Hand: 2 (+2 XP)
- Close-Armed: 7 (+7 XP)
- Ranged Combat: 7 (+7 XP)
- Extended Accuracy: 1 (+1 XP)
- Fighting Style: Meinir is not a brawler by any means, but instead relies on her ability to sneak about unseen. Being incredibly strong (well, for an Orgovi), Meinir is a daring little creature, scaling her "prey", seeking out vital spots (primarily the neck or any other easily accessible soft spots - her favorite is to severe the spinal cord near the nape). Her manner of assassination and sheer ferocity earns her the title of Meinir the Brutal, one of the few Orgovi assassins to refuse poison or magic as her method of murder.
**********[/b]