Post by Deleted on May 16, 2012 10:41:20 GMT -6
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STATISTICAL-
Total Experience Points: 250 XP
Unused Experience Points: 18 XP
Titles:
Settlements:
Equipment:
[/li][li]Potions, Poisons, Elixirs, and Alchemies:[/b]
[/li][li]Basic Enchanted Items:[/b]
[/li][li]Advanced Enchanted Items:
[/li][li]Superior Enchanted Items:
[li] [glow=purple,2,300]Rapture (Major): [/glow]The only thing that The Axe can do that is controlled by it's player, is a mental compulsion that follows it's music. Beings (Players/NPC) who hear the music are affected in one of three different ways. When not in a combative mindset, the sounds of The Axe produce hightened endorphins, making people happier and making them enjoy themselves, though the effect is much lighter then when it is actually being used. When it's player has adrenalin in their system, however, the true power of Rapture awakens. Those the player deems 'Friend' hear a song of Victory, and gain a boost to their combat skills, whether they are mages or more mundane warriors. Those deemed 'Foe' hear a twisted song of despair and death, immediate peril, a current of fear running through their thoughts.
IC Effects:
Bakro's party gets +3 to Combat Fortitude
Enemies must make a Will save (Enemies must roll their Will or higher on a D10. If their will is greater than 10, they are unaffected) against Terror or Flee
[/li][li][glow=black,2,300] You can't kill the Metal (Major):[/glow] The Axe has so far stood up to a dazzling array of impacts that would normally break such an object made of ordinary stone into pieces. Whether this is magical in nature or just a side effect of the strange stone it is made of, Bakro has never found out.
[/li][/ul]
[/li][li]Ultimate Enchanted Items:
[/li][li]Companions:
Physicality: (32 XP total)
Mental Fortitude: (24 XP total)
Magical Prowess:
Combatant Fortitude:[/b] (16 XP total)
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STATISTICAL-
Total Experience Points: 250 XP
Unused Experience Points: 18 XP
Titles:
- N/A
Settlements:
- N/A
Equipment:
- Basic Kit: (10 XP total)
- Flint and Steel (2 XP)
- Firestarter (bundles of small stacks that catch fire easily, wrapped in oilskin) (2 XP)
- Emergency rations (2 XP)
- Spare clothing (Enough for four days) (2 XP)
- 'Beard kit' (used to keep his beard and hair in neat condition without cutting it off. soap, trimers, and the like) (2 XP)
- Weapons / Armor:
[/li][li]Potions, Poisons, Elixirs, and Alchemies:[/b]
[/li][li]Basic Enchanted Items:[/b]
[/li][li]Advanced Enchanted Items:
[/li][li]Superior Enchanted Items:
- The Axe: (150 XP)
The Axe is the name Bakro has given to the guitar he was left by his family (whoever they are). It takes the normal sounds of strumming a lute and turns it into a melody never before heard on Solabren. The unearthly sound has captured the hearts of many who have heard it. Through this music Bakro has played for his supper for for almost a century in taverns along the road.
[li] [glow=purple,2,300]Rapture (Major): [/glow]The only thing that The Axe can do that is controlled by it's player, is a mental compulsion that follows it's music. Beings (Players/NPC) who hear the music are affected in one of three different ways. When not in a combative mindset, the sounds of The Axe produce hightened endorphins, making people happier and making them enjoy themselves, though the effect is much lighter then when it is actually being used. When it's player has adrenalin in their system, however, the true power of Rapture awakens. Those the player deems 'Friend' hear a song of Victory, and gain a boost to their combat skills, whether they are mages or more mundane warriors. Those deemed 'Foe' hear a twisted song of despair and death, immediate peril, a current of fear running through their thoughts.
IC Effects:
Bakro's party gets +3 to Combat Fortitude
Enemies must make a Will save (Enemies must roll their Will or higher on a D10. If their will is greater than 10, they are unaffected) against Terror or Flee
[/li][li][glow=black,2,300] You can't kill the Metal (Major):[/glow] The Axe has so far stood up to a dazzling array of impacts that would normally break such an object made of ordinary stone into pieces. Whether this is magical in nature or just a side effect of the strange stone it is made of, Bakro has never found out.
[/li][/ul]
[/li][li]Ultimate Enchanted Items:
[/li][li]Companions:
Physicality: (32 XP total)
- Vitality: 10 (+0)
- Strength: 5 (+0)
- Endurance: 5 (+0)
- Speed: 10 (+17)
- Agility: 10 (+15)
Mental Fortitude: (24 XP total)
- Social: 7 (+7)
- Skill: 5 (+0)
- Cunning: 5 (+0)
- Slyness: 1 (+1)
- Will: 10 (+10)
- Intelligence: 6 (+6)
- Overall Magical Aptitude:
- Innate Abilities:
- Innate Ability 1
- Innate Ability 2
- Magical Abilities:
- Ability 1
- Ability 2
- Schools of Magic:
- School 1
- School 2
Combatant Fortitude:[/b] (16 XP total)
- Hand to Hand: 5 (+0)
- Close-Armed: 10 (+0)
- Ranged Combat: 1 (+8)
- Extended Accuracy: 1 (+8)
- Fighting Style: He tends to stay back from fights, using his Axe to provide support. However, he can, and will, hit people with his Axe if they get too close.
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